ADV Draft Database
Team Stats | Draft Stats | Value MetricsCombinations of other stats that attempt to quantify Pokemon value. Generally, if a Pokemon's ranking in a value stat is better than that of its ADP, it is undervalued relative to other Pokemon at its ADP. Otherwise, it is overvalued relative to other Pokemon at its ADP. | |||
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Win RateThe percentage of a Pokemon's battles that resulted in wins. | 448 / 889 50.394% (32nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Draft RateThe percentage of a total drafts this Pokemon was available and taken. | 100% (1st of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | WRDR2Win Rate * Draft Rate This stat tracks the combination of a Pokemon's usage and performance and is normalized such that 100 is average. | 323.038 (7th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Fraud IndexA value that shows how well a Pokemon does into better players compared to the average. Higher numbers mean this Pokemon is worse into better players than the average, marking the Pokemon as "fraudulent". Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | -2.505Celebi Battle Record vs. 50%+ Win Rate Players: 195 / 512 (38.086%) Average Pokemon's Win Rate vs. 50%: 33.654% Fraud Index: 33.654-38.086 = -2.505 (13th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Drafts ChosenDraft rate expressed as a fraction. | 213 / 213 | VPPValue Per Point Average cost multiplied by win rate and divided by 10. This tracks a Pokemon's value towards wins per point it costs. | 84.712 (7th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Stomper IndexA value that shows how well a Pokemon does versus newer players compared to the average. Higher numbers mean this Pokemon is better into newer players than the average. Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | -1.63Celebi Battle Record: 448 / 889 (50.394%) Celebi Battle Record vs. 50%+ Win Rate Players: 195 / 512 (38.086%) Average Drop: -15.082% Stomper Index: 50.394-38.086-15.082 = -1.63 (60th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | ADPAverage Draft Position The average spot in a draft where a Pokemon is chosen. | 7.169Round 1, Pick 8 (7th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | CVComposite Value A combination of win rate and draft rate that seeks to determine value, with different weights applied, with 10 being average. | 20.178 (19th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Wins Per DraftPokemon wins divided by Pokemon drafts. Currently, 1.913 is average among qualified Pokemon, with higher numbers being better. | 2.103 (27th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Drafted RangeThe earliest and latest a Pokemon has been drafted. | 1 - 29Percentage of Picks by Round - CelebiClick the Drafted Range to learn more about pick data! | pCVPoints-Based Composite Value A combination of win rate, draft rate, and Pokemon cost that seeks to determine value, with different weights applied, with 10 being average. | 28.434 (10th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Battle StatsStats are taken from available replays and as a result these statistics are incomplete, as all information is not available in all matches. | Most Common MovesOnly revealed moves in available replays are counted. | ||||
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Usage RateThe amount of replays a Pokemon was revealed in, compared to the amount of possible replays a Pokemon could have appeared in. | 572 / 604 94.7% (2nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Lead RateThe amount of replays a Pokemon led (was sent out first), compared to the amount of replays it was revealed in. | 90 / 572 15.73% (40th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Psychic | 283 / 572 49.48% |
Direct DMGThe amount of direct damage from attacks a Pokemon deals per game. | 81.76% (53rd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | StatusesThe amount of statuses inflicted by this Pokemon onto another. Does not count self-inflicted status, such as from Rest. | 0.05 (77th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Calm Mind | 215 / 572 37.59% |
Indirect DMGThe amount of indirect damage a Pokemon deals per game -- this includes status, Sandstorm or Hail from weather setters, Spikes, and other indirect effects. | 25.76%Indirect Damage Split - Celebi (18th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | K/D RatioThe amount of KOs a Pokemon has divided by its deaths. KOs from indirect damage are credited to the Pokemon that caused it, such as spike setters, Sandstorm setters, and status inflictors, as opposed to the Pokemon on the field. | 382 / 401 0.95 (32nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Leech Seed | 208 / 572 36.36% |
RecoveryThe amount of damage healed by a Pokemon per game, including from effects such as Leftovers and Leech Seed. | 82.58% (11th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | SwitchesThe amount of times a Pokemon switches in per game. Helps to measure defensive utility. | 3.14 (9th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Hidden Power | 168 / 572 29.37% |
Damage TakenThe amount damage taken by a Pokemon per game, both direct and indirect. | 163.25% (8th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Turns ActiveThe amount of turns a Pokemon is on the field per game. Helps to measure defensive utility. | 8.87 (13th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Recover | 157 / 572 27.45% |
Summary
Celebi is the premiere Swiss Army Knife of ADV Draft. Its customizable but strong stat spread, great movepool options and solid defensive typing allow it to morph into a multitude of roles on a draft team. While Celebi does have a few common sets, opponents often are playing a guessing game when trying to figure out what moves Celebi brings.
Celebi is primarily used as a support Pokemon with Leech Seed and Baton Pass as its tools of choice. Leech Seed into Pokemon with high HP stats such as Snorlax or Hariyama can recover large amounts of health in conjunction with Leftovers, often allowing Celebi to escape turns it faces an attack without losing health. This, alongside its 100/100/100 bulk, ability to create 101 HP substitutes, and access to powerful direct healing in the form of Recover, allows it to hit the field often and stay for a while. Celebi has access to both Swords Dance and Calm Mind, allowing it to boost both offensive stats in preparation of passing to a teammate. Since both of its types' attacks are special, Calm Mind is the boosting move that is used most often, allowing it to fire off Giga Drains, Psychics, and special Hidden Powers with a strong base 100 special attack stat. However, Swords Dance does have its niches and can be used to pass to physical partners such as Aerodactyl or counter special walls such as Blissey with Hidden Power Fighting. Something to note is that in most ADV Draft rulesets, the combination of Ancientpower and Baton Pass is banned, meaning that physical Celebi sets have to choose two between Ancientpower, a non-rock Hidden Power type, and Baton Pass. Celebi, of course, can also choose to keep these boosts for itself and operate as a win condition via packing coverage for an opponent's known threats and boosting up.
Celebi's best partners are those that can eliminate its biggest threats and those that like receiving the boosts and Substitute it can pass. Its most common partner is Aerodactyl, which outspeeds and takes care of Heracross, Charizard, and Moltres with 4x super-effective STAB damage. Aerodactyl, in turn, loves receiving Swords Dance and can run away with games with a doubled attack stat in tow. Other common partners for Celebi include Milotic and Cloyster, who appreciate Celebi taking electric-type attacks for them and the support Leech Seed can provide.
Celebi is not without fault, however. Its typing, while effective into switching into things like Earthquake and Thunderbolt, leaves it with a 4x weakness to Bug which leaves it scared of both faster threats that pack Hidden Power Bug, such as Dugtrio, and threats that can get the jump on slower Celebi sets such as Heracross. By virtue of operating in the draft format, this weakness is very exploitable due to matchups being known and multiple opposing Pokemon can slot bug coverage to target Celebi. Additionally, Baton Pass Celebi is sometimes foiled by passing negative effects, such as the attack drop from Intimidate, on the switch.
Summary written by Scraf
About
This page interfaces with a database that I maintain and collect data for from a specific format of Pokemon competition I enjoy called "ADV Draft". I have a few posts about it on this site -- one talking about how I initially went about data storage and some of the stats I use, and another about "graduating" from Google Sheets to a standard relational database and actually setting this part of my website up, and a third about adding more advanced analytics to the site.
I manually update this database as tournaments finish as I don't feel like paying money to host the database separately. The most recent finished tournament I have in the database is Emerald Open V, which ended on 2025-05-25. I don't have stats for tournaments in progress here. I also don't have (or want) stats for team tournaments.
If you have a tournament you think I should add to my database or a summary for a Pokemon, give me a shout at the contact info on my home page -- I'll be happy to talk to you! This also applies to custom data requests -- send me an email with the subject "ADV DB Custom Data Request" (or similar) and I'll see what I can do for you!
All sprites are pulled from Smogon and all replays are pulled from Pokemon Showdown. This site uses Stuart Langridge's sorttable script.
Note: Mr. Mime and Farfetch'd are stored as "MrMime" and "Farfetchd", respectively.