ADV Draft Database
Team Stats | Draft Stats | Value MetricsCombinations of other stats that attempt to quantify Pokemon value. Generally, if a Pokemon's ranking in a value stat is better than that of its ADP, it is undervalued relative to other Pokemon at its ADP. Otherwise, it is overvalued relative to other Pokemon at its ADP. | |||
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Win RateThe percentage of a Pokemon's battles that resulted in wins. | 402 / 802 50.125% (37th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Draft RateThe percentage of a total drafts this Pokemon was available and taken. | 100% (1st of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | WRDR2Win Rate * Draft Rate This stat tracks the combination of a Pokemon's usage and performance and is normalized such that 100 is average. | 321.314 (9th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Fraud IndexA value that shows how well a Pokemon does into better players compared to the average. Higher numbers mean this Pokemon is worse into better players than the average, marking the Pokemon as "fraudulent". Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | 0.141Tyranitar Battle Record vs. 50%+ Win Rate Players: 157 / 443 (35.44%) Average Pokemon's Win Rate vs. 50%: 33.654% Fraud Index: 33.654-35.44 = 0.141 (48th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Drafts ChosenDraft rate expressed as a fraction. | 197 / 197 | VPPValue Per Point Average cost multiplied by win rate and divided by 10. This tracks a Pokemon's value towards wins per point it costs. | 87.218 (6th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Stomper IndexA value that shows how well a Pokemon does versus newer players compared to the average. Higher numbers mean this Pokemon is better into newer players than the average. Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | 0.747Tyranitar Battle Record: 402 / 802 (50.125%) Tyranitar Battle Record vs. 50%+ Win Rate Players: 157 / 443 (35.44%) Average Drop: -15.082% Stomper Index: 50.125-35.44-15.082 = 0.747 (35th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | ADPAverage Draft Position The average spot in a draft where a Pokemon is chosen. | 4.959Round 1, Pick 5 (2nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | CVComposite Value A combination of win rate and draft rate that seeks to determine value, with different weights applied, with 10 being average. | 19.886 (21st of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Wins Per DraftPokemon wins divided by Pokemon drafts. Currently, 1.913 is average among qualified Pokemon, with higher numbers being better. | 2.041 (36th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Drafted RangeThe earliest and latest a Pokemon has been drafted. | 1 - 13Percentage of Picks by Round - TyranitarClick the Drafted Range to learn more about pick data! | pCVPoints-Based Composite Value A combination of win rate, draft rate, and Pokemon cost that seeks to determine value, with different weights applied, with 10 being average. | 29.029 (9th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Battle StatsStats are taken from available replays and as a result these statistics are incomplete, as all information is not available in all matches. | Most Common MovesOnly revealed moves in available replays are counted. | ||||
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Usage RateThe amount of replays a Pokemon was revealed in, compared to the amount of possible replays a Pokemon could have appeared in. | 560 / 615 91.06% (10th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Lead RateThe amount of replays a Pokemon led (was sent out first), compared to the amount of replays it was revealed in. | 141 / 560 25.18% (12th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Rock Slide | 232 / 560 41.43% |
Direct DMGThe amount of direct damage from attacks a Pokemon deals per game. | 110.31% (20th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | StatusesThe amount of statuses inflicted by this Pokemon onto another. Does not count self-inflicted status, such as from Rest. | 0.06 (72nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Dragon Dance | 194 / 560 34.64% |
Indirect DMGThe amount of indirect damage a Pokemon deals per game -- this includes status, Sandstorm or Hail from weather setters, Spikes, and other indirect effects. | 102.49%Indirect Damage Split - Tyranitar (2nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | K/D RatioThe amount of KOs a Pokemon has divided by its deaths. KOs from indirect damage are credited to the Pokemon that caused it, such as spike setters, Sandstorm setters, and status inflictors, as opposed to the Pokemon on the field. | 729 / 395 1.85 (1st of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Earthquake | 146 / 560 26.07% |
RecoveryThe amount of damage healed by a Pokemon per game, including from effects such as Leftovers and Leech Seed. | 12.91% (64th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | SwitchesThe amount of times a Pokemon switches in per game. Helps to measure defensive utility. | 2.12 (62nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Hidden Power | 108 / 560 19.29% |
Damage TakenThe amount damage taken by a Pokemon per game, both direct and indirect. | 96.8% (75th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Turns ActiveThe amount of turns a Pokemon is on the field per game. Helps to measure defensive utility. | 4.99 (69th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Crunch | 67 / 560 11.96% |
Summary
Tyranitar is, by far, both the most limiting Pokemon in the drafting phase and the most versatile Pokemon in the building phase. It limits just about every single strategy that involves low health checkpoints -- from pinch berries, to Flail and Reversal, to even Ninjask. Of course, it also prevents you from using these strategies, however, you control when Tyranitar is brought. In addition to the invalidation of some strategies, it also provides incredible set variety, learning just about every move it can ask for. The stats are more than good enough to fit just about any move and combination that one could want to use. In fact, Tyranitar can use these very same pinch berry strats it prevents by being immune to its own Sandstorm and having superb stats to make use of them. Permanent sand is a game-warping mechanic that a lot of Pokemon are happy to see due to its enabling of KOs, and Tyranitar is the steward of the storm.
The most obvious and threatening Tyranitar set is Dragon Dance Tyranitar, known for well it can break teams. Against drafts with Pokemon that can't answer a fast pokemon that simply threatens setting up any given turn, this set can be deadly. Of course, this set struggles with the same things it does in OU such as Metagross, Swampert, and Flygon, but if you can either eliminate or are not facing an opponent using these pokemon, you can set yourself up to either clean sweep instantly or put yourself into such a dominant position that you've basically won the game off of this one boost alone by firing off devastating Rock Slides and Earthquakes. Conversely, you can run a bulkier set with high hp and lower Attack or Speed. This will heavily exploit builds that can stop one dragon dance, such as with Dugtrio, but struggle to survive once a second or third is set up. What makes Tyranitar even more incredible is that the limited priority that does exist is usually in the form of Quick Attack or Extreme Speed, which exists only on very specific mons and Tyranitar resists thanks to its Rock typing. Tyranitar has far more than just Dragon Dance, however -- Tyranitar can easily run mixed sets which use both physical and special moves to break down multiple checks. Tyranitar has an incredible special movepool outside of the Hidden Power it can slot, learning Ice Beam, Thunderbolt, Thunder, Flamethrower, Surf, Dragon Claw, STAB Crunch, Pursuit (one of the few mons which not only learn the move but can make effective use of it) as well as utility moves such as Thunder Wave, Roar, and Taunt. You can customize Tyranitar's EVs incredibly well thanks to these advantages. Your stats are so incredible that, with the exception of speed creep on specific targets, you can do just about anything with them. You can go offensive and do things like guarantee a 2HKO on Zapdos that has enough bulk to live a +1 Rock Slide with Ancient Power, or spread the effort values across Tyranitar's strong defensive stats to live certain hits within the range of a pinch berry to boost its stats even further in conjunction with Dragon Dance.
Tyranitar, of course, has a single 4x weakness to Fighting. However, it is notable that Tyranitar's incredible bulk allows you to live just about any Brick Break or Hidden Power Fighting used as coverage -- even Choice Band Salamence Brick Break is not a guaranteed KO on Tyranitar. The only threats to OHKO Tyranitar are Fighting types such as Hariyama and Machamp -- the same Fighting types that get extremely neutralized by your sand presence, forcing them to all either run Leftovers or take damage every single turn. Even then, all of these Fighting-type Pokemon are usually exploitable in some way. Heracross, if it can't run its usual Salac Berry strategies, has to rely on connecting Megahorn, Medicham can't run the far more advantageous Salac or Lum berry it enjoys, and almost every single Fighting type that isn't one of those two are basically invalidated when their primary use case of Reversal + Salac Berry strategies is removed by sand and they are forced to run Leftovers, lest they slowly lose health. Bulky water types serve as serviceable checks to Tyranitar, but thanks to its movepool enabling the use of moves such as Thunder, Hidden Power Grass, and Sand wearing almost all of them down, none are that large a concern your other teammates or Tyranitar itself can't handle.
Tyranitar is not only one of the most versatile pokemon in the entire draft format on its own, but sand limits many Pokemon and while enabling so many more. Most drafts are enabled by how powerful certain pokemon such as Charizard or Heracross can be outside of sand, but Tyranitar brings back them into the sandstorm and creates an internal metagame within your battle pool that is more similar to the OU format where it thrives. There are no pokemon which can truly counter you, even the usual would-be checks such as Swampert and Flygon, thanks to the draft format allowing you to know exactly what you're facing and prepare against it. Completely limiting and preventing pokemon that would usually be the bane of most drafters also enables you to build entirely within your gameplan, and force them to play in your game. There is nothing Tyranitar can't do and it will always pull more than its fair share of weight, while forcing an unpredecented power within the team builder.
Summary written by Wraxius
About
This page interfaces with a database that I maintain and collect data for from a specific format of Pokemon competition I enjoy called "ADV Draft". I have a few posts about it on this site -- one talking about how I initially went about data storage and some of the stats I use, and another about "graduating" from Google Sheets to a standard relational database and actually setting this part of my website up, and a third about adding more advanced analytics to the site.
I manually update this database as tournaments finish as I don't feel like paying money to host the database separately. The most recent finished tournament I have in the database is Emerald Open V, which ended on 2025-05-25. I don't have stats for tournaments in progress here. I also don't have (or want) stats for team tournaments.
If you have a tournament you think I should add to my database or a summary for a Pokemon, give me a shout at the contact info on my home page -- I'll be happy to talk to you! This also applies to custom data requests -- send me an email with the subject "ADV DB Custom Data Request" (or similar) and I'll see what I can do for you!
All sprites are pulled from Smogon and all replays are pulled from Pokemon Showdown. This site uses Stuart Langridge's sorttable script.
Note: Mr. Mime and Farfetch'd are stored as "MrMime" and "Farfetchd", respectively.