ADV Draft Database
Team Stats | Draft Stats | Value MetricsCombinations of other stats that attempt to quantify Pokemon value. Generally, if a Pokemon's ranking in a value stat is better than that of its ADP, it is undervalued relative to other Pokemon at its ADP. Otherwise, it is overvalued relative to other Pokemon at its ADP. | |||
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Win RateThe percentage of a Pokemon's battles that resulted in wins. | 464 / 865 53.642% (9th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Draft RateThe percentage of a total drafts this Pokemon was available and taken. | 100% (1st of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | WRDR2Win Rate * Draft Rate This stat tracks the combination of a Pokemon's usage and performance and is normalized such that 100 is average. | 343.859 (2nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Fraud IndexA value that shows how well a Pokemon does into better players compared to the average. Higher numbers mean this Pokemon is worse into better players than the average, marking the Pokemon as "fraudulent". Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | -0.451Snorlax Battle Record vs. 50%+ Win Rate Players: 178 / 494 (36.032%) Average Pokemon's Win Rate vs. 50%: 33.654% Fraud Index: 33.654-36.032 = -0.451 (39th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Drafts ChosenDraft rate expressed as a fraction. | 213 / 213 | VPPValue Per Point Average cost multiplied by win rate and divided by 10. This tracks a Pokemon's value towards wins per point it costs. | 92.726 (2nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Stomper IndexA value that shows how well a Pokemon does versus newer players compared to the average. Higher numbers mean this Pokemon is better into newer players than the average. Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | 3.672Snorlax Battle Record: 464 / 865 (53.642%) Snorlax Battle Record vs. 50%+ Win Rate Players: 178 / 494 (36.032%) Average Drop: -15.082% Stomper Index: 53.642-36.032-15.082 = 3.672 (11th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | ADPAverage Draft Position The average spot in a draft where a Pokemon is chosen. | 5.127Round 1, Pick 6 (4th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | CVComposite Value A combination of win rate and draft rate that seeks to determine value, with different weights applied, with 10 being average. | 23.654 (3rd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Wins Per DraftPokemon wins divided by Pokemon drafts. Currently, 1.913 is average among qualified Pokemon, with higher numbers being better. | 2.178 (18th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Drafted RangeThe earliest and latest a Pokemon has been drafted. | 1 - 23Percentage of Picks by Round - SnorlaxClick the Drafted Range to learn more about pick data! | pCVPoints-Based Composite Value A combination of win rate, draft rate, and Pokemon cost that seeks to determine value, with different weights applied, with 10 being average. | 34.279 (2nd of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. |
Battle StatsStats are taken from available replays and as a result these statistics are incomplete, as all information is not available in all matches. | Most Common MovesOnly revealed moves in available replays are counted. | ||||
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Usage RateThe amount of replays a Pokemon was revealed in, compared to the amount of possible replays a Pokemon could have appeared in. | 584 / 618 94.5% (5th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Lead RateThe amount of replays a Pokemon led (was sent out first), compared to the amount of replays it was revealed in. | 81 / 584 13.87% (51st of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Body Slam | 250 / 584 42.81% |
Direct DMGThe amount of direct damage from attacks a Pokemon deals per game. | 147.41% (1st of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | StatusesThe amount of statuses inflicted by this Pokemon onto another. Does not count self-inflicted status, such as from Rest. | 0.33 (36th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Curse | 225 / 584 38.53% |
Indirect DMGThe amount of indirect damage a Pokemon deals per game -- this includes status, Sandstorm or Hail from weather setters, Spikes, and other indirect effects. | 3.93%Indirect Damage Split - Snorlax (66th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | K/D RatioThe amount of KOs a Pokemon has divided by its deaths. KOs from indirect damage are credited to the Pokemon that caused it, such as spike setters, Sandstorm setters, and status inflictors, as opposed to the Pokemon on the field. | 542 / 384 1.41 (6th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Return | 178 / 584 30.48% |
RecoveryThe amount of damage healed by a Pokemon per game, including from effects such as Leftovers and Leech Seed. | 56.55% (18th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | SwitchesThe amount of times a Pokemon switches in per game. Helps to measure defensive utility. | 3.04 (10th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Rest | 115 / 584 19.69% |
Damage TakenThe amount damage taken by a Pokemon per game, both direct and indirect. | 136.12% (20th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Turns ActiveThe amount of turns a Pokemon is on the field per game. Helps to measure defensive utility. | 9.61 (7th of 85)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 43 or better is above average. 22 or better is in the upper quartile, and should be considered good for that particular stat. | Earthquake | 110 / 584 18.84% |
Summary
Snorlax has undergone a radical transformation in perception over its history in ADV draft. In the early days, Snorlax consistently underperformed in tournaments, was regularly drafted in the second round, and was commonly seen as a one-trick pony which was easily handled by a prepared draft. As time passed and the metagame developed, the playerbase gradually grew its understanding of the set flexibility and raw power that Snorlax offers, to the point where Snorlax is now an undisputed top 5 pick in the format, with many advocates hailing it as the best overall Pokemon. Nothing else in the tier offers its form of role compression, combining wide special defensive check capacity with unstoppable sweeping potential on top of an underrated toolbox.
Snorlax has historically suffered from two misconceptions that have held back its performance by the average drafter: that it is an unkillable special wall, and that it is an unstoppable sweeper. Both of these roles are ones Snorlax can fulfill, but asking it to full them alone is setting it up for failure. Snorlax is best used as a general defensive response to a key special threat on the opposing team that guarantees progress into the opposing team. Snorlax heavily appreciates the support of a secondary special wall such as Regice or Hypno to take defensive pressure off it from threats such as Alakazam or Zapdos. While Snorlax can excel at handling these Pokemon defensively, it cannot do so while also maintaining its offensive pressure. Snorlax drafts also greatly benefit from Rapid Spin support and a strong defensive response to enemy Fighting types as Snorlax's defensive abilities are heavily restricted by Spikes chip, and Fighters are the most dangerous opponents into typical Snorlax drafts. Common partners include Claydol, Gyarados, and Weezing in the early rounds, and many Snorlax drafts excel from an overall bulky-offensive approach to drafting.
Once Snorlax is freed from its defensive responsibilities, its offensive potential begins to shine. Snorlax is notoriously known for its Curse movesets, and in draft it is no different. Every Pokemon in the draft environment is majorly threatened by a +1 Snorlax offering a Body Slam, Return, or Double-Edge, or a coverage move among Shadow Ball (for Ghosts), Focus Punch (for Skarmory), Earthquake (for most else), or others, as well as a variety of special attacking coverage options notably including Fire Blast, Thunder, and Surf. Snorlax has significant flexibility in the set it can choose to run with Curse; many Snorlax drafts will eschew the classic Rest Talk + Curse set due to its passive nature, but against an opponent without a Ghost type nothing is a more severe threat to an unprepared opponent. In this way, Snorlax can pick and choose the role it fulfills: Curse + 3 attack sets offer huge mid game breaking potential, Curse + Self-Destruct sets break through dedicated defenses, Curse + Rest offers a midground of power and longevity, Rest Talk + Curse is a massive sweeping threat, Belly Drum makes Snorlax an unstoppable breaker through overly defensive stall teams, and mixed Snorlax can pick apart targeted defensive pieces in the opponents armor. This set variety highlights the benefit of a secondary special check on a Snorlax draft that allows it to use the full potential of its offensive tools.
Snorlax additionally has a smattering of utility options that are more niche but viable in particular matchups. Block is a rare choice that can catch an opponent by surprise, locking in a Pokemon that cannot harm Snorlax to allow for a guaranteed set up and sweep. Yawn excels on Snorlax teams with Spikes support to force switches from would-be grounded checks, although Snorlax and Spikes are often difficult to draft together. Protect and Refresh are two commonly seen fourth moves on offensive Snorlax sets -- the former is an unusual choice that allows Rest-less Snorlax to more easily stay healthy while also protecting against enemy explosions, while Refresh allows it to duel utility threats such as Weezing without fearing a Burn. Other utility choices include Substitute, Counter, Seismic Toss, Toxic, Amnesia, and Covet.
In conclusion, Snorlax is a top-tier threat in ADV draft that every team must have a clear plan of action to address -- or else they will be hard pressed to survive in the matchup. Intimidate, Haze, Roar, status, Spikes, persistent chip, and a resilient Normal resist are all things a drafter must consider in their approach to handling Snorlax. As time goes by and Snorlax drafts continue to win more ADV draft tours it becomes increasingly clear that a smart drafter will reap the rewards that this titan of ADV draft is able to sow.
Summary written by Seeker
About
This page interfaces with a database that I maintain and collect data for from a specific format of Pokemon competition I enjoy called "ADV Draft". I have a few posts about it on this site -- one talking about how I initially went about data storage and some of the stats I use, and another about "graduating" from Google Sheets to a standard relational database and actually setting this part of my website up, and a third about adding more advanced analytics to the site.
I manually update this database as tournaments finish as I don't feel like paying money to host the database separately. The most recent finished tournament I have in the database is Emerald Open V, which ended on 2025-05-25. I don't have stats for tournaments in progress here. I also don't have (or want) stats for team tournaments.
If you have a tournament you think I should add to my database or a summary for a Pokemon, give me a shout at the contact info on my home page -- I'll be happy to talk to you! This also applies to custom data requests -- send me an email with the subject "ADV DB Custom Data Request" (or similar) and I'll see what I can do for you!
All sprites are pulled from Smogon and all replays are pulled from Pokemon Showdown. This site uses Stuart Langridge's sorttable script.
Note: Mr. Mime and Farfetch'd are stored as "MrMime" and "Farfetchd", respectively.