ADV Draft Database
Team Stats | Draft Stats | Value MetricsCombinations of other stats that attempt to quantify Pokemon value. Generally, if a Pokemon's ranking in a value stat is better than that of its ADP, it is undervalued relative to other Pokemon at its ADP. Otherwise, it is overvalued relative to other Pokemon at its ADP. | |||
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Win RateThe percentage of a Pokemon's battles that resulted in wins. | 318 / 613 51.876% (24th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Draft RateThe percentage of a total drafts this Pokemon was available and taken. | 100% (1st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | WRDR2Win Rate * Draft Rate This stat tracks the combination of a Pokemon's usage and performance and is normalized such that 100 is average. | 332.538 (6th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Fraud IndexA value that shows how well a Pokemon does into better players compared to the average. Higher numbers mean this Pokemon is worse into better players than the average, marking the Pokemon as "fraudulent". Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | -0.536Zapdos Battle Record vs. 50%+ Win Rate Players: 139 / 374 (37.166%) Average Pokemon's Win Rate vs. 50%: 34.204% Fraud Index: 34.204-37.166 = -0.536 (33rd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Drafts ChosenDraft rate expressed as a fraction. | 162 / 162 | VPPValue Per Point Average cost multiplied by win rate and divided by 10. This tracks a Pokemon's value towards wins per point it costs. | 86.747 (7th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Stomper IndexA value that shows how well a Pokemon does versus newer players compared to the average. Higher numbers mean this Pokemon is better into newer players than the average. Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | 1.613Zapdos Battle Record: 318 / 613 (51.876%) Zapdos Battle Record vs. 50%+ Win Rate Players: 139 / 374 (37.166%) Average Drop: -14.509% Stomper Index: 51.876-37.166-14.509 = 1.613 (32nd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | ADPAverage Draft Position The average spot in a draft where a Pokemon is chosen. | 6.228Round 1, Pick 7 (6th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | CVComposite Value A combination of win rate and draft rate that seeks to determine value, with different weights applied, with 10 being average. | 21.781 (12th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Wins Per DraftPokemon wins divided by Pokemon drafts. Currently, 1.831 is average, with higher numbers being better. | 1.963 (28th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Drafted RangeThe earliest and latest a Pokemon has been drafted. | 1 - 24Percentage of Picks by Round - ZapdosClick the Drafted Range to learn more about pick data! | pCVPoints-Based Composite Value A combination of win rate, draft rate, and Pokemon cost that seeks to determine value, with different weights applied, with 10 being average. | 30.547 (7th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Battle StatsStats are taken from available replays and as a result these statistics are incomplete, as all information is not available in all matches. | Most Common MovesOnly revealed moves in available replays are counted. | ||||
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Usage RateThe amount of replays a Pokemon was revealed in, compared to the amount of possible replays a Pokemon could have appeared in. | 375 / 283 132.51% (7th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Lead RateThe amount of replays a Pokemon led (was sent out first), compared to the amount of replays it was revealed in. | 158 / 375 42.13% (2nd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Thunderbolt | 285 / 375 76% |
Direct DMGThe amount of direct damage from attacks a Pokemon deals per game. | 129.1% (6th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | StatusesThe amount of statuses inflicted by this Pokemon onto another. Does not count self-inflicted status, such as from Rest. | 0.46 (22nd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Hidden Power | 161 / 375 42.93% |
Indirect DMGThe amount of indirect damage a Pokemon deals per game -- this includes status, Sandstorm or Hail from weather setters, Spikes, and other indirect effects. | 8.12% (40th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | K/D RatioThe amount of KOs a Pokemon has divided by its deaths. KOs from indirect damage are credited to the Pokemon that caused it, such as spike setters, Sandstorm setters, and status inflictors, as opposed to the Pokemon on the field. | 363 / 242 1.5 (4th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Baton Pass | 134 / 375 35.73% |
RecoveryThe amount of damage healed by a Pokemon per game, including from effects such as Leftovers and Leech Seed. | 39.32% (26th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | SwitchesThe amount of times a Pokemon switches in per game. Helps to measure defensive utility. | 3.11 (10th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Substitute | 90 / 375 24% |
Damage TakenThe amount damage taken by a Pokemon per game, both direct and indirect. | 118.9% (30th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Turns ActiveThe amount of turns a Pokemon is on the field per game. Helps to measure defensive utility. | 8.19 (18th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Thunder Wave | 62 / 375 16.53% |
Summary
Zapdos is one of the most flexible pokemon in ADV Draft. It is able to serve most roles well -- from a bulky special wall, to an offensive special attacker, to a mixed attacker, to a baton passer, to a baton pass recipient. Zapdos can fit on just about any draft and works with just about any partner. Its biggest strength is its flexibility -- if there's a job you want done, Zapdos has you covered. Zapdos' superb Electric/Flying typing is also a direct upgrade to either type alone, being neutral to Electric instead of weak and immune to Ground. Although you are not an Electric resist, you have the stats and tools to trade with just about every single Electric-type or Electric check. Zapdos has a huge 125 base special attack stat, STAB options that can only be matched by Moltres on the special side, and is a reliable option in the face of inaccurate or low base power STAB of the other top Pokemon like Metagross, Tyranitar, or Salamence.
The most obvious and powerful set Zapdos has is its offensive set -- with maximized Special Attack and Speed investment tailored to the matchup, Thunderbolt and a special-typed Hidden Power have potential to deal huge amounts of damage. This is an extremely potent set as, outside of a few options, most drafts will have limited Electric checks. However, there are many other hats Zapdos can wear. Its status as a legendary Pokemon gives it superb bulk, meaning it can live a lot of surprising hits. For example, with only 216 EVs in HP, Zapdos is never OHKO'd by a +1 252+ Salamence Rock Slide. Many of Zapdos' offensive sets also offer great utility -- Toxic can break through its common checks like regice over time, Thunder Wave neutralizes most opposing offensive threats without status removal, Substitute can create free turns on switches or enable pinch berries, Baton Pass pivots and keeps up momentum, and Agility means you're faster than most pokemon, even when boosted. Zapdos also has the tools, however, to run defensive sets. Its previously mentioned great typing enables an extremely effective Rest / Sleep Talk set alongside Toxic, Thunderbolt, and investment in HP and Special Defense -- giving it special wall status that can rival Blissey. Although Zapdos cannot usually fill the exact same role it can in later generations, it is more than capable of fulfilling this role vs many ADV drafts. Zapdos can also run physical sets with or without Choice Band, thanks to its solid base 85 Attack stat and access to STAB Drill Peck. HP Fighting can OHKO certain Tyranitar sets, which becomes guaranteed with Spike support. Of course, Zapdos can also utilize mixed sets, using Thunderbolt paired with some physical attacks to target certain threats such as Blissey or Celebi. It should be noted that even with 0- investment, Zapdos' Drill Peck can still OHKO some Heracross and Breloom sets.
Zapdos is weak to certain special walls, such as Blissey, Regice, Ampharos, and Steelix. Many of those pokemon either resist status or do not mind it, such as Blissey with Natural Cure, Ampharos with Heal Bell, and Steelix being outright immune to Toxic. These pokemon can make trouble, but they usually struggle into Zapdos' teammates. Zapdos is often paired with bulky Water types, such as Milotic and Vaporeon, which amplify its powerful offensive presence by hitting many of the pokemon that try to pivot into Zapdos. They also cover Zapdos defensively, resisting the Fire and Water types which threaten Zapdos with STAB and resist the super effective Ice-type attacks that Zapdos can struggle with taking outside of Rest sets. Zapdos can also be paired with Skarmory or Glalie, as Spikes chip down Zapdos' many grounded checks or punish the pivoting necessary to manuever around Zapdos with faster pokemon such as Starmie or Aerodactyl. Zapdos enables the Baton Pass team style well, with drafts that tend to stack many recipients of Zapdos' Agility such as Heracross, Hariyama, and Marowak in order to force the opponent into many awkward prep lines while you have multiple ways to threaten the them. Zapdos works both as a passer, thanks to its access to Agility, and a recipient being able to utilize boosts from Calm Mind or pass them along as it forces more switches. Zapdos can also be paired with stall drafts with partners such as Blissey and Claydol, usually enabled by Spikes or Dugtrio to generate progress.
Zapdos is an extremely flexible pokemon that works with just about everything. It doesn't have Tyranitar's extreme set variety, Metagross' ability to threaten every Pokemon, Raikou's blistering speed, or Snorlax's sweeping potential, but it does have traits from all of these pokemon that enable it to work nearly any draft, and is always a decent Round 1 option. You can hardly ever go wrong with Zapdos, and no matter what you take alongside it, Zapdos can help to enable just about any team and can fill most roles.
Summary written by Wraxius
About
This page interfaces with a database that I maintain and collect data for from a specific format of Pokemon competition I enjoy called "ADV Draft". I have a few posts about it on this site -- one talking about how I initially went about data storage and some of the stats I use, and another about "graduating" from Google Sheets to a standard relational database and actually setting this part of my website up, and a third about adding more advanced analytics to the site.
I manually update this database as tournaments finish as I don't feel like paying money to host the database separately. The most recent finished tournament I have in the database is Zinc-Tratufo Draft League Season 2, which ended on 2/15/2025. I don't have stats for tournaments in progress here. I also don't have (or want) stats for team tournaments.
If you have a tournament you think I should add to my database or a summary for a Pokemon, give me a shout at the contact info on my home page -- I'll be happy to talk to you! This also applies to custom data requests -- send me an email with the subject "ADV DB Custom Data Request" (or similar) and I'll see what I can do for you!
All sprites are pulled from Smogon and all replays are pulled from Pokemon Showdown. This site uses Stuart Langridge's sorttable script.
Note: Mr. Mime and Farfetch'd are stored as "MrMime" and "Farfetchd", respectively.