ADV Draft Database
Team Stats | Draft Stats | Value MetricsCombinations of other stats that attempt to quantify Pokemon value. Generally, if a Pokemon's ranking in a value stat is better than that of its ADP, it is undervalued relative to other Pokemon at its ADP. Otherwise, it is overvalued relative to other Pokemon at its ADP. | |||
---|---|---|---|---|---|
Win RateThe percentage of a Pokemon's battles that resulted in wins. | 364 / 627 58.054% (1st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Draft RateThe percentage of a total drafts this Pokemon was available and taken. | 100% (1st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | WRDR2Win Rate * Draft Rate This stat tracks the combination of a Pokemon's usage and performance and is normalized such that 100 is average. | 372.141 (1st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Fraud IndexA value that shows how well a Pokemon does into better players compared to the average. Higher numbers mean this Pokemon is worse into better players than the average, marking the Pokemon as "fraudulent". Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | 0.366Raikou Battle Record vs. 50%+ Win Rate Players: 132 / 364 (36.264%) Average Pokemon's Win Rate vs. 50%: 34.204% Fraud Index: 34.204-36.264 = 0.366 (45th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Drafts ChosenDraft rate expressed as a fraction. | 160 / 160 | VPPValue Per Point Average cost multiplied by win rate and divided by 10. This tracks a Pokemon's value towards wins per point it costs. | 101.426 (1st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Stomper IndexA value that shows how well a Pokemon does versus newer players compared to the average. Higher numbers mean this Pokemon is better into newer players than the average. Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | 8.608Raikou Battle Record: 364 / 627 (58.054%) Raikou Battle Record vs. 50%+ Win Rate Players: 132 / 364 (36.264%) Average Drop: -14.509% Stomper Index: 58.054-36.264-14.509 = 8.608 (1st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | ADPAverage Draft Position The average spot in a draft where a Pokemon is chosen. | 6.006Round 1, Pick 7 (5th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | CVComposite Value A combination of win rate and draft rate that seeks to determine value, with different weights applied, with 10 being average. | 27.968 (1st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Wins Per DraftPokemon wins divided by Pokemon drafts. Currently, 1.831 is average, with higher numbers being better. | 2.275 (5th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Drafted RangeThe earliest and latest a Pokemon has been drafted. | 1 - 39Percentage of Picks by Round - RaikouClick the Drafted Range to learn more about pick data! | pCVPoints-Based Composite Value A combination of win rate, draft rate, and Pokemon cost that seeks to determine value, with different weights applied, with 10 being average. | 41.018 (1st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Battle StatsStats are taken from available replays and as a result these statistics are incomplete, as all information is not available in all matches. | Most Common MovesOnly revealed moves in available replays are counted. | ||||
---|---|---|---|---|---|
Usage RateThe amount of replays a Pokemon was revealed in, compared to the amount of possible replays a Pokemon could have appeared in. | 295 / 243 121.4% (25th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Lead RateThe amount of replays a Pokemon led (was sent out first), compared to the amount of replays it was revealed in. | 59 / 295 20% (28th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Thunderbolt | 198 / 295 67.12% |
Direct DMGThe amount of direct damage from attacks a Pokemon deals per game. | 109.73% (21st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | StatusesThe amount of statuses inflicted by this Pokemon onto another. Does not count self-inflicted status, such as from Rest. | 0.34 (36th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Hidden Power | 145 / 295 49.15% |
Indirect DMGThe amount of indirect damage a Pokemon deals per game -- this includes status, Sandstorm or Hail from weather setters, Spikes, and other indirect effects. | 7.92% (41st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | K/D RatioThe amount of KOs a Pokemon has divided by its deaths. KOs from indirect damage are credited to the Pokemon that caused it, such as spike setters, Sandstorm setters, and status inflictors, as opposed to the Pokemon on the field. | 292 / 188 1.55 (3rd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Calm Mind | 132 / 295 44.75% |
RecoveryThe amount of damage healed by a Pokemon per game, including from effects such as Leftovers and Leech Seed. | 33.01% (31st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | SwitchesThe amount of times a Pokemon switches in per game. Helps to measure defensive utility. | 2.36 (42nd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Substitute | 122 / 295 41.36% |
Damage TakenThe amount damage taken by a Pokemon per game, both direct and indirect. | 108.64% (46th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Turns ActiveThe amount of turns a Pokemon is on the field per game. Helps to measure defensive utility. | 6.99 (28th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Toxic | 38 / 295 12.88% |
Summary
Raikou is widely regarded as the premier ADV Draft Pokemon, sporting a win rate approaching 60%. Raikou is limited in ADV OU by a variety of factors: it struggles againast Blissey and Dugtrio, the Raikou player does not know which Hidden Power to use -- Swampert beats Hidden Power Ice, and Celebi and Flygon beat Hidden Power Grass -- and Raikou's high speed also is less important as Jolly Tyranitar cleanly outspeeds it after one Dragon Dance. While Raikou once was in the ADV OU tier, it has lost its status and resides in UUBL alongside many other pokemon that are weak and require specific support in OU, such as Regice, Miltank, and Dragonite. However, all of these pokemon are superb with very limited support in draft due to threatening presences not being widespread, and Raikou is no exception.
Raikou has one primary set, but it works exceptionally well in draft: Thunderbolt, Hidden Power, and Calm Mind is a superb trio of moves that is the primary reason Raikou is so powerful. STAB Thunderbolt hits everything besides Electric resists, and Hidden Power can be chosen to hit anything else, from Grass for Swampert to Ice for Donphan. Calm Mind transforms Raikou into an unstoppable threat as the game goes on. The fourth move is a bit more variable, but the standard is Substitute as it makes Raikou immune to status and generates turns if used right as the opponent switches or tries to use a status move like Toxic or Thunder Wave. Crunch can also be used over Hidden Power to hit threats such as Celebi or Gengar. Raikou's great speed stat of 115 means that against most opponents, you have a turn to boost your Special Attack stat, also 115, as your opponent breaks Substitute. Raikou's high speed also means it will outspeed many drafts entirely or at compete in speed with the a few fast Pokemon your opponent might have such as Starmie or Alakazam. Outside of Substitute, Raikou can run four attacks, Roar to punish setup pokemon that try to set up alongside it, Thunder Wave and Toxic to status opposing pokemon that might otherwise try to prevent your own setup, and Quick Attack to eliminates Reversal or Flail sweepers that may outspeed Raikou after a boost. Rest, in a similar vein to Substitute, prevents status and makes Raikou much healthier if the opponent has limited Ground-type coverage.
Raikou does, however, still have weaknesses. Raikou can't run two Hidden Power types, so it can't beat two pokemon that demand different coverage like Swampert + Meganium or Flygon + Lanturn. This leads to teams often drafting compound checks to Raikou that can abuse it once its Hidden Power type is revealed. Raikou also still struggles with the problems it faces in OU, mainly Blissey (and by extension any other longterm special wall) and Dugtrio. However, Raikou can tech for these poor matchups or leave them to its teammates in ADV Draft. Raikou can run Toxic + Substitute/Protect to chip down Blissey until it can't heal off the damage, or it can use Rest and force a Calm Mind war that Raikou is favored in thanks to its Pressure ability. For Dugtrio, Raikou can try to predict when Dugtrio comes in or try to keep a substitute up at all times such that even when Dugtrio can come in on a fainted Pokemon, they cannot break through the substitute Raikou sets up and live to hit Raikou. Alternatively, if you have teammates that prevent Dugtrio from using Choice Band, you can invest 76 defense EVs into Raikou which allows it to live Jolly Dugtrio's Earthquake without Choice Band. With this bulk, you can either use Hidden Power Ice/Grass to eliminate Dugtrio, or you can use it to enable Salac Berry strategies. You can do the same with the move Endure. With a Salac Berry, you will be faster than Dugtrio and then click Hidden Power risk-free. There are also specific niche sets that are designed to work well into Raikou, such as Bubble + Amnesia Lanturn.
Raikou is a fantastic pokemon, but it can't beat entire teams on its own if they are constructed well via the inclusion of a Raikou check -- compound or otherwise. Raikou usually likes teammates that can deal with problem matchups or patch up defensive holes. Notably, Claydol is its most common partner and one that complements Raikou well: it spins away spikes, Explosion enables an offensive playstyle Raikou prefers, and Ground/Psychic typing with Levitate supports against many of the threats who use Earthquake that Raikou cannot defeat after one Calm Mind. Other fantastic Raikou partners are bulky waters, which help versus physical threats and mixed threats, and Pokemon that can compress into many defensive roles at once such as Steelix or Hariyama. Raikou additionally works well with fast offensive Pokemon such as Aerodactyl or Gengar, which assist in overwhelming offense, and clerics like Miltank and Ampharos to heal status such as Rest or Thunder Wave/Toxic thrown toward Raikou and its teammates. Raikou also appreciates teammates that can eliminate its main threats, Blissey and Dugtrio, such as Machamp and Porygon2.
Raikou is not a versatile pokemon -- most of the time, you will run three of the same moves every single week. Where Raikou excels is that its main set is extremely powerful and, given a few turns of space, will roll over unprepared drafts. Raikou's versatility is in its item slot, which can be Lum Berry, Salac Berry, Petaya Berry, or simple Leftovers, and your fourth move. It is the mascot of ADV Draft for a reason and is very often picked within the first half of the first round, if not first overall, with some tournaments even banning its use.
Summary written by Wraxius
About
This page interfaces with a database that I maintain and collect data for from a specific format of Pokemon competition I enjoy called "ADV Draft". I have a few posts about it on this site -- one talking about how I initially went about data storage and some of the stats I use, and another about "graduating" from Google Sheets to a standard relational database and actually setting this part of my website up, and a third about adding more advanced analytics to the site.
I manually update this database as tournaments finish as I don't feel like paying money to host the database separately. The most recent finished tournament I have in the database is Zinc-Tratufo Draft League Season 2, which ended on 2/15/2025. I don't have stats for tournaments in progress here. I also don't have (or want) stats for team tournaments.
If you have a tournament you think I should add to my database or a summary for a Pokemon, give me a shout at the contact info on my home page -- I'll be happy to talk to you! This also applies to custom data requests -- send me an email with the subject "ADV DB Custom Data Request" (or similar) and I'll see what I can do for you!
All sprites are pulled from Smogon and all replays are pulled from Pokemon Showdown. This site uses Stuart Langridge's sorttable script.
Note: Mr. Mime and Farfetch'd are stored as "MrMime" and "Farfetchd", respectively.