ADV Draft Database
Team Stats | Draft Stats | Value MetricsCombinations of other stats that attempt to quantify Pokemon value. Generally, if a Pokemon's ranking in a value stat is better than that of its ADP, it is undervalued relative to other Pokemon at its ADP. Otherwise, it is overvalued relative to other Pokemon at its ADP. | |||
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Win RateThe percentage of a Pokemon's battles that resulted in wins. | 275 / 594 46.296% (65th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Draft RateThe percentage of a total drafts this Pokemon was available and taken. | 96.914% (15th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | WRDR2Win Rate * Draft Rate This stat tracks the combination of a Pokemon's usage and performance and is normalized such that 100 is average. | 287.611 (19th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Fraud IndexA value that shows how well a Pokemon does into better players compared to the average. Higher numbers mean this Pokemon is worse into better players than the average, marking the Pokemon as "fraudulent". Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | 0.644Jolteon Battle Record vs. 50%+ Win Rate Players: 104 / 289 (35.986%) Average Pokemon's Win Rate vs. 50%: 34.204% Fraud Index: 34.204-35.986 = 0.644 (49th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Drafts ChosenDraft rate expressed as a fraction. | 157 / 162 | VPPValue Per Point Average cost multiplied by win rate and divided by 10. This tracks a Pokemon's value towards wins per point it costs. | 65.588 (28th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Stomper IndexA value that shows how well a Pokemon does versus newer players compared to the average. Higher numbers mean this Pokemon is better into newer players than the average. Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further. | -2.872Jolteon Battle Record: 275 / 594 (46.296%) Jolteon Battle Record vs. 50%+ Win Rate Players: 104 / 289 (35.986%) Average Drop: -14.509% Stomper Index: 46.296-35.986-14.509 = -2.872 (63rd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | ADPAverage Draft Position The average spot in a draft where a Pokemon is chosen. | 20.146Round 3, Pick 5 (16th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | CVComposite Value A combination of win rate and draft rate that seeks to determine value, with different weights applied, with 10 being average. | 15.742 (38th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Wins Per DraftPokemon wins divided by Pokemon drafts. Currently, 1.831 is average, with higher numbers being better. | 1.752 (55th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Drafted RangeThe earliest and latest a Pokemon has been drafted. | 3 - 50Percentage of Picks by Round - JolteonClick the Drafted Range to learn more about pick data! | pCVPoints-Based Composite Value A combination of win rate, draft rate, and Pokemon cost that seeks to determine value, with different weights applied, with 10 being average. | 20.049 (34th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. |
Battle StatsStats are taken from available replays and as a result these statistics are incomplete, as all information is not available in all matches. | Most Common MovesOnly revealed moves in available replays are counted. | ||||
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Usage RateThe amount of replays a Pokemon was revealed in, compared to the amount of possible replays a Pokemon could have appeared in. | 336 / 262 128.24% (9th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Lead RateThe amount of replays a Pokemon led (was sent out first), compared to the amount of replays it was revealed in. | 97 / 336 28.87% (7th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Thunderbolt | 236 / 336 70.24% |
Direct DMGThe amount of direct damage from attacks a Pokemon deals per game. | 100.19% (31st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | StatusesThe amount of statuses inflicted by this Pokemon onto another. Does not count self-inflicted status, such as from Rest. | 0.55 (17th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Baton Pass | 162 / 336 48.21% |
Indirect DMGThe amount of indirect damage a Pokemon deals per game -- this includes status, Sandstorm or Hail from weather setters, Spikes, and other indirect effects. | 7.39% (43rd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | K/D RatioThe amount of KOs a Pokemon has divided by its deaths. KOs from indirect damage are credited to the Pokemon that caused it, such as spike setters, Sandstorm setters, and status inflictors, as opposed to the Pokemon on the field. | 273 / 229 1.19 (17th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Hidden Power | 147 / 336 43.75% |
RecoveryThe amount of damage healed by a Pokemon per game, including from effects such as Leftovers and Leech Seed. | 41.52% (24th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | SwitchesThe amount of times a Pokemon switches in per game. Helps to measure defensive utility. | 2.97 (12th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Substitute | 113 / 336 33.63% |
Damage TakenThe amount damage taken by a Pokemon per game, both direct and indirect. | 112.67% (36th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Turns ActiveThe amount of turns a Pokemon is on the field per game. Helps to measure defensive utility. | 7.32 (25th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat. | Thunder Wave | 58 / 336 17.26% |
Summary
Jolteon is an expensive option in ADV Draft, but serves arguably the most important role in any drafts checklist. In draft, Zapdos and Raikou are impossible threats that often require specific, rare picks to get. Jolteon sits alongside Blissey, Regice, or Snorlax as the handful of strong Thunderbolt resists that can effectively check these top Pokemon and is often drafted within the first few rounds.
Jolteon's most notable role is its defensive profile. Its pure Electric typing means that it resists Mixed Zapdos's Drill Pecks and isn't weak to any hidden power Raikou or Zapdos might use on the special side. Jolteon'a largest advantage by far, however, is its Volt Absorb ability. Thanks to Volt Absorb, instead of a simple resistance like Ampharos has or the immunity shared by ground types, Jolteon makes up for its poor defensive stats by draining electric attacks instead, healing it when it switches into one. This enables Jolteon to work as an extremely effective Electric check despite the its low bulk. While it does have a strong defensive niche against Electric types, it also has many offensively powerful traits. Jolteon has a reasonably high special attack stat of 110, enough to threaten most pokemon that don't resist Thunderbolt and enough to threaten those that do with other special coverage. Jolteon's extremely high speed is also very potent, as it ties with Aerodactyl and is only outsped by Ninjask and Electrode. In addition, Jolteon has deep movepool -- Toxic is a great tool to chip down pokemon alongside Protect and Substitute, Thunder Wave is a fantastic form of status thay cripples offensive threats who rely on their speed to maintain their dominance, Roar allows Jolteon to phaze out setup threats, Wish offers recovery and Baton Pass supports all of these moves through strong pivoting that can also heal a teammate with wish or pass stats. It can even use Quick Attack on pesky Reversal sweepers, or Double Kick against Tyranitar. It should also be noted that thanks to Jolteon's high speed, many would be Salac sweepers lose power by being forced invest more in speed -- prime examples are Medicham which can only hit 388 with Adamant or Tyranitar, who peaks at 364, which pales to Jolteon's mark of 394.
Jolteon is not without flaw, however. Like many other special attackers, it can struggle with the special walls of the tier such as Blissey and Regice. However, these pokemon are weak to status and forced to either switch out or use passive moves like Rest. It also gets trapped by Dugtrio and must use Baton Pass to pivot out until Dugtrio is chipped enough for Hidden Power to get the kill. Jolteon in particular can have trouble with Celebi or Steelix that can effectively wall most of Jolteon's common sets. These checks aren't without counterplay opportunity, though: Blissey and Regice can be limited by a Toxic/Protect/Wish set that either forces Rest (and by extension switches) or it can Baton Pass for a high-momentum pivot to a Blissey/Regice check. Another thing to note is that all of these Pokemon are susceptible to Spikes, and Jolteon's high pivot abilities force constant switches from most teams.
Jolteon has many strong partners -- Skarmory and Glalie are both great, since many of Jolteon's checks are weak to Spikes. Other Pokemon that play well off of Spikes that may struggle with speed or Thunderbolt users, such as Metagross, Gyarados, and Salamence, also highly appreciate Jolteon's prescence to enable their stronger offenses. Due to its hit-and-run based nature, Jolteon does enjoy having spinners such as Starmie and Blastoise alongside it that prevent it from taking constant chip damage.
Jolteon is a fantastic pokemon in the draft metagame -- despite its low stats, it remains useful thanks to how they're spread and its ability more than makes up for its lackluster HP stat. Jolteon has powerful offenses thanks to a STAB Thunderbolt and 110 Special Attack, alongside its wicked fast 130 Speed stat which outspeeds most pokemon and can threaten a 2HKO against almost everything it hits neutrally. Not only that, this Pokemon makes for a fantastic Electric resist, a coveted trait when there are only so many ways to check Zapdos or Raikou. Its superb movepool can support just about any team and it will always pull its weight in a match. Jolteon is not without its weaknesses, but these pokemon are exploitable by other just as powerful pokemon such as Skarmory, Salamence, and Starmie, and is absolutely worth using if other special walls are unavailable or a more offensive prescence is desired.
Summary written by Wraxius
About
This page interfaces with a database that I maintain and collect data for from a specific format of Pokemon competition I enjoy called "ADV Draft". I have a few posts about it on this site -- one talking about how I initially went about data storage and some of the stats I use, and another about "graduating" from Google Sheets to a standard relational database and actually setting this part of my website up, and a third about adding more advanced analytics to the site.
I manually update this database as tournaments finish as I don't feel like paying money to host the database separately. The most recent finished tournament I have in the database is Zinc-Tratufo Draft League Season 2, which ended on 2/15/2025. I don't have stats for tournaments in progress here. I also don't have (or want) stats for team tournaments.
If you have a tournament you think I should add to my database or a summary for a Pokemon, give me a shout at the contact info on my home page -- I'll be happy to talk to you! This also applies to custom data requests -- send me an email with the subject "ADV DB Custom Data Request" (or similar) and I'll see what I can do for you!
All sprites are pulled from Smogon and all replays are pulled from Pokemon Showdown. This site uses Stuart Langridge's sorttable script.
Note: Mr. Mime and Farfetch'd are stored as "MrMime" and "Farfetchd", respectively.