ADV Draft Baseball League Other

ADV Draft Database

Version 1.1

Hariyama

Fighting

Average Cost:
13.833
Cost Over Time - Hariyama
123456789101112131415161718Tournament Number →12131314141413141415141414141414151424681012141618↑ Cost

Smogon Article

14412060406050HPAttackDefenseSp. AttackSp. DefenseSpeed
Team StatsDraft Stats
Value MetricsCombinations of other stats that attempt to quantify Pokemon value. Generally, if a Pokemon's ranking in a value stat is better than that of its ADP, it is undervalued relative to other Pokemon at its ADP. Otherwise, it is overvalued relative to other Pokemon at its ADP.
Win RateThe percentage of a Pokemon's battles that resulted in wins.
53.208%
(13th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Draft RateThe percentage of a total drafts this Pokemon was available and taken.
82.099%
(24th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
WRDR2Win Rate * Draft Rate
This stat tracks the combination of a Pokemon's usage and performance and is normalized such that 100 is average.
280.021
(21st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Fraud IndexA value that shows how well a Pokemon does into better players compared to the average. Higher numbers mean this Pokemon is worse into better players than the average, marking the Pokemon as "fraudulent". Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further.
-1.587Hariyama Battle Record vs. 50%+ Win Rate Players: 120 / 314 (38.217%)

Average Pokemon's Win Rate vs. 50%: 34.204%

Fraud Index: 34.204-38.217 = -1.587

(23rd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Drafts ChosenDraft rate expressed as a fraction.
133 / 162
VPPValue Per Point
Average cost multiplied by win rate and divided by 10. This tracks a Pokemon's value towards wins per point it costs.
73.603
(17th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Stomper IndexA value that shows how well a Pokemon does versus newer players compared to the average. Higher numbers mean this Pokemon is better into newer players than the average. Hover over the value itself to see the calculation, and click the link to head to an article explaining the index calculations further.
1.909Hariyama Battle Record: 282 / 530 (53.208%)

Hariyama Battle Record vs. 50%+ Win Rate Players: 120 / 314 (38.217%)

Average Drop: -14.509%

Stomper Index: 53.208-38.217-14.509 = 1.909

(27th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
ADPAverage Draft Position
The average spot in a draft where a Pokemon is chosen.
25.128Round 4, Pick 2

(22nd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
CVComposite Value
A combination of win rate and draft rate that seeks to determine value, with different weights applied, with 10 being average.
22.633
(6th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Wins Per DraftPokemon wins divided by Pokemon drafts. Currently, 1.831 is average, with higher numbers being better.
2.12
(11th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Drafted RangeThe earliest and latest a Pokemon has been drafted.
2 - 64Percentage of Picks by Round - Hariyama123456780510152025303540Click the Drafted Range to learn more about pick data!
pCVPoints-Based Composite Value
A combination of win rate, draft rate, and Pokemon cost that seeks to determine value, with different weights applied, with 10 being average.
28.57
(9th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Battle StatsStats are taken from available replays and as a result these statistics are incomplete, as all information is not available in all matches.
Most Common MovesOnly revealed moves in available replays are counted.
Usage RateThe amount of replays a Pokemon was revealed in, compared to the amount of possible replays a Pokemon could have appeared in.
118.29%
(31st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Lead RateThe amount of replays a Pokemon led (was sent out first), compared to the amount of replays it was revealed in.
24.74%
(14th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Brick Break
31.62%
Direct DMGThe amount of direct damage from attacks a Pokemon deals per game.
98.22%
(35th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
StatusesThe amount of statuses inflicted by this Pokemon onto another. Does not count self-inflicted status, such as from Rest.
0.06
(66th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Cross Chop
29.9%
Indirect DMGThe amount of indirect damage a Pokemon deals per game -- this includes status, Sandstorm or Hail from weather setters, Spikes, and other indirect effects.
1.59%
(71st of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
K/D RatioThe amount of KOs a Pokemon has divided by its deaths. KOs from indirect damage are credited to the Pokemon that caused it, such as spike setters, Sandstorm setters, and status inflictors, as opposed to the Pokemon on the field.
0.89
(37th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Hidden Power
28.52%
RecoveryThe amount of damage healed by a Pokemon per game, including from effects such as Leftovers and Leech Seed.
29.07%
(36th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
SwitchesThe amount of times a Pokemon switches in per game. Helps to measure defensive utility.
2.36
(42nd of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Knock Off
21.65%
Damage TakenThe amount damage taken by a Pokemon per game, both direct and indirect.
115.98%
(34th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Turns ActiveThe amount of turns a Pokemon is on the field per game. Helps to measure defensive utility.
6.03
(39th of 78)Pokemon rankings are out of the pool of qualified (21.1% draft rate, 50 available replays) Pokemon. 39 or better is above average. 20 or better is in the upper quartile, and should be considered good for that particular stat.
Rock Slide
20.96%

Summary

No summary written yet about this Pokemon.

Summary written by N/A

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About

This page interfaces with a database that I maintain and collect data for from a specific format of Pokemon competition I enjoy called "ADV Draft". I have a few posts about it on this site -- one talking about how I initially went about data storage and some of the stats I use, and another about "graduating" from Google Sheets to a standard relational database and actually setting this part of my website up, and a third about adding more advanced analytics to the site.

I manually update this database as tournaments finish as I don't feel like paying money to host the database separately. The most recent finished tournament I have in the database is Zinc-Tratufo Draft League Season 2, which ended on 2/15/2025. I don't have stats for tournaments in progress here. I also don't have (or want) stats for team tournaments.

If you have a tournament you think I should add to my database or a summary for a Pokemon, give me a shout at the contact info on my home page -- I'll be happy to talk to you! This also applies to custom data requests -- send me an email with the subject "ADV DB Custom Data Request" (or similar) and I'll see what I can do for you!

All sprites are pulled from Smogon and all replays are pulled from Pokemon Showdown. This site uses Stuart Langridge's sorttable script.

Note: Mr. Mime and Farfetch'd are stored as "MrMime" and "Farfetchd", respectively.